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Friday, 18 May 2012

My Japanese Coach




   Ok so this one isn’t a game, but I thought it would be worth doing a review on it as I know a lot of gamers are interested in all things Japanese as well as leaning the language itself. There’s a huge wealth of Japanese games out there that are just begging to be played, yet while some can be played through without any understanding of the language, others are very text heavy and require a good grounding in Japanese if you have any hope of playing through them. So if you have decided to learn Japanese then I’m sure you will have looked for plenty of learning material, books, websites and of course software, and there is so much out there to choose from these days that will aide your journey. But while the PC has quite variety of Japanese language software packages to choose from, they lack the portability that could make them very useful and handy compared to being chained to a PC chair with eyes glued to a monitor. Well, look no further than My Japanese Coach (MJC,) a handy Japanese language package for those eager to learn the language, and one that’s on the Nintendo DS no less, but is it any good?

   First off its worth noting here that like any language software you may use, don’t expect MJC to be able to teach you how to speak fluent Japanese in a day, let alone a week, been able to be fluent in any language comes from years of hard work and studying. With that said and done, this fantastic DS software is not only a great starter for the budding beginner, but it also manages to be useful to those at an advanced level with the software split into three main sections, learning, games and reference. Learning is where MJC teaches you the language, starting from complete beginner and working up the ladder to higher levels. Games is were you can choose to play many of the different games, some helping you learn by simple repetition, while others test what you have learned, and finally in the Reference section, users can find their status stats, a dictionary, phrasebook and a sketchpad. With this review I’ll go through each section separately just to be thorough and then give my overall verdict on the software.

Learning
   The learning section is exactly that, it’s where the software teaches you a basic understanding of the Japanese language step by step, starting from the very basic and very gradually increasing in complexity as you learn each tiny lesson. The first module consists of 29 (beginner) lessons in total, and there being 6 modules altogether, all of which will have to be unlocked and completed before moving onto the next. The top screen gives you a rank or grade and some stats on how many words you have mastered thus far, along with how many points you need to unlock the next lesson.


   The lessons start off very easy and simple, with the software getting you to start learning single words that are quite commonly used such as Hello, Good, Bad, Thank You and so on, but as you move through the course of the module, these types of lessons will throw more difficult words at you to learn. Some words like days of the week or months of the year are easily picked up and remembered, while I found others quite difficult to remember, just because of the fact that in English we tend to have a lot of words that can mean several things and be used in different contexts. The word ‘They’ is a perfect example, in English this could mean ‘They’ as in two or more people, a mixture of male and female, or one or the other. In Japanese however, you could say ‘Karera’ meaning They (mas,) ‘Kanojotachi’ meaning They (fem,) or ‘Karerais’ which is used for a group of two or more people that includes a male person. Lessons like this might seem easy enough, but when there are several words like this to master within one lesson it can be quite hard to learn them so quickly and easily as others. Later lessons in the first module will start to show you how to connect words together to form simple sentences or questions, this is a very gradual process though, and one that is neatly threaded into certain lessons and will use words you have already mastered. An avatar, Haruka sensei, will guide you through each lesson and explain everything you will need to know as you go along, she acts as your teacher through your leaning experience in MJC.


   The layout of the lesson on the bottom screen is very easy and intuitive especially when being taught words, with the romaji on the left side and its meaning in hiragana and English on the right. The right hand green panels are interactive buttons, first displayed in hiragana, but when tapped with the stylus they will turn to the English meaning, but the words will also be spoken by Haruka for you to understand what they sound like in Japanese. There is also a top interactive panel consisting of three sections, Listen, Speak and Write. Listen, which is highlighted by default and has words voiced by Haruka, while the Speak option allows you to speed up or slow down her voice in case you find a word hard to understand, it also has the addition of letting you record your own voice in order to compare how well you say a word against Haruka sensei. The Write option allows you to practise writing each hiragana character that makes up a word by using the stylus, which might seem good in theory, but the practical truth being that often what you sketch on the DS using the stylus is frequently not picked up by either the handheld or perhaps the software itself, which is very frustrating.


   Overall this section does its job fantastically at building up your vocabulary of Japanese and teaching you the very building blocks of the language, it’s this sections simplicity and easy to learn method of teaching that really makes it work for those who use it. There are a few downsides though, more like little niggles rather than any real complaints about the Learning section of MJC. Firstly, it would have been nice for there to have been simple visual representations for all the words, phrases and sentences as it has been shown that one of the best ways to learn another language is by visually representing (by way of pictures,) what a student is learning. This might have made some of the words, like the different ways of saying ‘They’ in Japanese easier to master when represented visually. One other issue I found was that some lessons do consist of learning hiragana, not a bad thing of course, but these lessons were interspersed with other lessons, making the module feel more random at times rather than focussed. I would have preferred it if MJC had a separate section within the software for specifically learning hiragana, katakana and kanji, with its own tables, lessons and learning games. Sketching each hiragana character out on the DS, whether by freehand or by tracing over a character can also be completely hit and miss and doesn’t really work at all in practice, making progression to the next lesson seem impossible at times.

   At the end of each lesson you will be tested in a variety of games that are aimed at both imprinting the subject matter in your head by simple repetition, or by demonstrating what you have learned. Doing these games accumulates points for each correct answer, which then go towards a target number that when achieved, will unlock the next lesson. The problem with this where learning hiragana and katakana are concerned, is that with the software or DS constantly failing to pick up your writing, you will constantly fail the games and not reach the target number of points needed for the next lesson. I found these lessons a hindrance rather than a help, and I found it much easier and quicker to learn hiragana from a text book and practice on a white board than on MJC, so I would advise doing the same here.

 
Games
   There are numerous different games to choose from to help you along with the learning process, all of which you should be pretty familiar with, at least the ones you have unlocked. You don’t need to accumulate points in order to unlock the games as they are gradually unlocked as you progress through the lessons and modules. Some games are quite frankly rubbish, and don’t do a great job at helping you remember or learn what you have gone through in your lessons. The Memory game for example, has twenty cards face down on the screen, half red with the other half blue, and you have to tap one coloured card to reveal something in Japanese, a word or hiragana character, then the other colour to find the matching meaning. This game might sound ok, but it’s one of the more boring games on offer and does very little in the way of helping you learn the language.


   I haven’t managed to unlock all the games, but there are quite a few that are excellent at helping to learn and progress, and they just happen to be rather fun to. Flash Cards is a great game, perhaps my favourite so far, and it’s a perfect example of learning through repetition. In this game Haruka will say a word or hiragana character in Japanese, and you will have to choose the correct answer from four possible choices in English, it’s simple, yet brilliantly effective. Another game is virtually the same, but with a slightly different layout, where a word or hiragana character is displayed in English on the top screen, and you have to choose the correct answer out of a choice of four that are in Japanese, again very simple, but fun and very affective.


   At the start of each game you’re also given a few choices, whether to play a game using words from a pool of those you have mastered in your lessons, or from the software’s entire library. You can also choose from easy, medium or hard setting, but I found the easy and medium setting pretty pointless as they didn’t offer any kind of real challenge, and at times even hard can seem pretty easy, whether this means I need to move forward more in the lessons or not is debatable, though this would expand on vocabulary I’m not so familiar with.


Reference
   You can find some nifty features in this section, though I’d avoid the sketchpad option as it so often fails its user. In the Player Stats section though, you can find all the useful information on your current progress through MJC such a rank, total number of words mastered, and a breakdown with line graphs on the progress of such accomplishments, it’s a nice handy section, but granted its nothing to get excited about.


   The two sections that really help sell this software are the dictionary and phrasebook sections. In the dictionary you and scan through the entire library of words in the software’s database, and as standard you can do so in English, Japanese or by Hiragana. You can also search for words by typing them in from the onscreen keyboard to make things quicker, and again in either English or Japanese, and there is even the option of searching for words you have only mastered in your lessons. The phrasebook is perhaps the most useful, especially if you plan on visiting Japan, it could prove to be most invaluable at times, as MJC has a wide range of phrases available. You can choose phrases by category, from the database list or by searching using the onscreen keyboard, and you can even build up your own handy list of phrases and store them in the favourites section for easy quick reference. I honestly can’t think of anything greater than My Japanese Coach to take with you on a trip to Japan with the dictionary and phrasebook features, as finding the right words or questions to show someone what you mean or are trying to say, can be done within a few easy clicks. It also makes things easier that all words and phrases in these sections are displayed in English and Japanese, as well as the addition of everything being spoken by the software in the native language, this is a must have for any would be traveller.

 
   On the whole MJC proves to be quite the excellent piece of software rather than some overly expensive piece of slapped together shovelware. It proves that it can be a great counterpart at building up your Japanese vocabulary and helping you understand the building blocks of the language and how it’s structured and formed. With a simple but effective layout, giving you both English and Japanese, romaji and hiragana/kanji, as well as having each word and phrase in its huge database spoken in Japanese for students to hear, simply makes this a must have learning tool. The addition of visual representatives for each word and phrase would have been a big bonus and made the learning process even easier, but you cant have it all I guess, and MJC is already pretty comprehensive and packed out full of features. With the phrasebook and dictionary to boot, and taking into account just how lightweight and small a DS Light is makes this the most essential travel companion when visiting Japan no matter how far advance you are at Japanese.

   MJC will help you along with your journey learning Japanese and represents a cheap comprehensive portable package you can take anywhere, as opposed to rather one that is tied to a PC. Be warned though, this software can vary in price and is really hard to come by in the wild, best place is to search out a copy online, though you should expect to have to pay a fair amount for a pre-owned copy, even one that’s just the cart on its own, but its easily worth any asking price.

Tuesday, 1 May 2012

Majin and the Forsaken Kingdom



All Screenshots that i have used only represent one small area and one boss fight within the game.

   Have you heard of Majin and the Forsaken Kingdom? No? Well you really should have because this is one of the most beautiful and heart warming games I have played. Its heart warming without being overtly sickeningly cutesy and cuddly like some games, which to me, is something that can be hit and miss, not least off putting at times. But this game really is a classic in its own right, a hidden gem that won’t fail to impress those who play it and love the genre(s) to which this title comfortably fits in. Forget about trying the demo for this game as its one of those that isn’t really representative of the actual game, and unfortunately fails to show off a lot of its good points to those that want a sneak peek before they buy. If you like platformers, puzzle solving, and hack ‘n’ slash games, this game evenly balances all three into the mix, so have some faith, support Bandai Namco by buying this game new and enjoy it, you’ll love it I promise!



   The game follows two characters throughout the game, one of which you will play as, the other you instruct through commands to help you during your quest. Tepeu who is a thief with the ability to speak to animals and is the character you will control throughout the game, where as the Majin, a friendly ogre/monster and protector of the kingdom is the character you issue commands to. While you have full control over Tepeu, you can only issue orders to the Majin, such as attack, wait, getting him to open heavy doors and turn leavers that are far too heavy for Tepeu, and as such both characters are essentially two half’s that together, make a whole. Tepeu is the character that will do all the nimble sneaking around, climbing and all the general platforming elements you would expect from a platformer, as well as the fighting elements, though his attacks are very limiting in power and range. The majin, who you command, holds all the power-ups and special abilities, such as discharging electric bolts, breathing in and out fire and much more besides, and all of which are used for both solving puzzles and attacking enemies. Essentially the characters need each other, this makes for a very interesting game, having the platforming elements given to the playable character Tepeu, but the special abilities and powerful attacks given to the command based character Majin, and it works seamlessly.


   The story is told through character development and the friendship that builds up between Tepeu and Majin, oft times through conversations between the two characters at certain points in the game. Other parts of the story are told through beautiful Asian shadow puppet style animated cut scenes which mostly deal with what happened to the kingdom and the Majin in the past, all of which helps gradually build up the story of the game as you progress. The friendship that slowly builds up between the two loveable characters is one of brilliance, and clearly shows mastery over character development and storytelling. As the game moves along you will care for the characters and warm to them, and the story never feels pushed or forcefully cute and bubbly, it is just naturally presented and subtly crafted together.


   The game is split up into five different areas, each one becoming more difficult and building on each new ability you have learned with the Majin, be it using his electric bolt to bring a leaver of lift to life, or getting him to swing Tepeu around in a circle to strike multiple enemies at once. Each area is split up into several sections, each having its own puzzle or set of sequential puzzles that has to be solved for you to progress further through the game, and at the end of each a boss that must be beaten. All the puzzles in the game require you to use both Tepeu and Majin to solve them, but rest assured as they are easy enough to work out, being a challenge to pull off, yet refraining from being too infuriating to know what it is you have to do. Beating enemies as well as the bosses is a gentle mixture of hack ‘n’ slash and puzzle elements blended together, this fits well with the rest of the game as it drives you on to use what you have learned in the game thus far, using your wits, rather than resting on your laurels.



   I have to say that Majin and the Forsaken Kingdom is a fantastic game, well worth buying brand new, and quite frankly is one of the few games I have played recently that has been a welcomed break from all the hyper action titles so prevalent these days. It’s a great game that’s not the norm, its not one that follows any current trends, nor one that tries to overtly copy any other game in the vein hope of appealing to the great mass of the gaming public. It’s a game made with heart and passion, it has soul and speaks volumes, one that was made for the love of gaming itself rather than the love of money, and it did well by not chasing the buck or by diluting its many elements. It’s a shame that it hasn’t reached a wider audience and been a bigger success in its own right, but I’d wager that those of us that have been fortunate to play through it have all had an amazing enjoyable experience, and one we are keen to share with others.


A few extra points to consider that's not mentioned in the mini review
  • The game is a bit slow for the first 3 hours or so due to the game teaching you the ropes of the game, but the game does dramatically pick up afterwards and soon hits its stride, so give the game a chance at look past the first few hours.
  • The musical score really fits the game well and is a significantly memorable one.
  • The story is a real tear jerker towards the end.
  • Unlike some platformers, you wont have any problems with the camera angles in this game.

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